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"Medieval America" Nice, Safe, Derivative, and Boring.

While browsing the various gaming blogs I came across Dave Morris and Jamie Thomson's Fabled Lands and their lost continent/science fantasy setting, Abraxas. Being a connoisseur of wild and different role playing settings I was instantly sucked into their world of teleporter gates, terror bird riding warriors, psychic magic, and other strangeness. I dropped him a comment asking if they had any plans to publish Abraxas as an RPG setting, either for their upcoming Fabled Lands RPG or another system. Dave Morris responded:
We did think about publishing an Abraxas RPG using my Tirikelu rules system, SM. Tirikelu was originally created for Tekumel and should make a good fit. But, as a dedicated Tekumel player, I have seen how the gaming public prefer "medieval America" as a fantasy setting and so I suspect the level of interest in such a project would be miniscule - unfortunately.
I can only assume that this"medieval America" setting that Dave is referring to the standard, much-recycled, Tolkien-esque setting used just about every fantasy role-playing game from the White Box to Pathfinder: A feudal (sometimes with Renaissance touches) pseudo-European world with elves, dwarves, halflings, clerics, liche lords, chromatic/metallic dragons, etc. We've all played them and they were all of this was great fun...

...when I was 15-years-old. I'm 36 years old now, and the whole archetypical fantasy setting has gotten very, very old.

I can't blame Dave for his reluctance to take a chance with Abraxas in the current gaming market. After all, the artist proposes, but the consumer disposes. However, I think his comment on "medieval America," speaks volumes about gamers and the gaming industry.

We've all noticed how Hollywood has been consistently turning out nothing but sequels and remakes with very little that can be called "new" or "original." Movie and TV writers and producers have found what will draw in viewers and they aren't about to risk millions on a concept that could flop. Sadly, despite it's reputation for "creativity," the same for the gaming industry. They found their "formula" and they since their purpose is to make money, they will slavishly follow it. From time to time you'll get a truly weird and wonderful settings like Tekumel, Journe,  Talislantia, or Carcosa but these setting are largely ignored by all but a niche community. Capitalism is about making a profit, not creativity.

However, it's a bit of cop-out to lay the blame solely at the feet of game designers. After all, they are merely responding to the demands of the gamer. They want the same-old-same-old fantasy game. However, while these settings are safe and familiar, they tend eventually to breed stagnation. I got out of fantasy gaming for well over a decade because I was sick of traditional setting paradigm. I didn't get back in until a fellow online gamer introduced me to Empire of the Petal Throne and my interest in the genre was rekindled. Most won't be so lucky. They'll leave the hobby and slowly and surely, role playing games will fade away entirely.

For the sake fantasy gaming, I think it's about time that fantasy gamers dare to try new things, new worlds, and new concepts. That means we have to leave our safe comfort zones of traditional fantasy and start adventuring in new and uncharted territories, Whether it's Tsolyanu, Barsoom, or Abraxas.

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